A Novel In-Game Scripting Mechanic -EOS
Main aspects of the project include:
- Real-time updates of files – Allow in-game collaboration or deception (enemies spying on others to see what they are doing)
- Separate NodeJS Backend – Allows the scripting backend to be on a dedicated server separate to the UE4 host application
- Socket.IO for communication – Uses Socket.IO for communication between UE4 and the NodeJS backend enabling the front-end application to change without changing the backend configuration.